- Ukuvakashelwa kwanyanga zonke
- 0
- Amanani
- Mahhala ne-Okukhokhelwayo
- Kufakwe ohlwini
- 2026-01-06
- Kubuyekeziwe
- 2026-06-11
01Ukuma Komkhiqizo
I-TRELLIS 3D iyithuluzi eliku-inthanethi lokuguqula izithombe zibe i-3D. Umsebenzi wayo oyinhloko ukukhiqiza impahla enobukhulu obuthathu engabukwa futhi ikhishwe, kusetshenziswa isithombe esisodwa esiyisicaba. Inqubo yayo igxile ekulayisheni izithombe, ekukhiqizeni amamodeli, ekubukeni kuqala esipheqululini nasekukhipheni ngamafomethi ahlukahlukene, futhi ilungele ama-prototype asheshayo nokulungiselela kokuqala kokuqukethwe kwe-3D.
Umkhiqizo unikeza izindlela zamahhala nezikhokhelwayo, futhi uhlose ikakhulukazi abasebenzisi bemidlalo, abaklami, othisha nabadali abazimele abafuna ukunciphisa isikhathi sokulungiselela ukumodela.
02Imisebenzi Eyinhloko
Ithuluzi lisekela ukungenisa amafomethi ezithombe ajwayelekile e-JPG, PNG, WEBP nezinye, bese lisebenzisa ukumelwa okusekelwe ku-SLAT ukucubungula ulwazi lwesakhiwo nokuthungwa kwezithombe ukuze likhiqize imodeli ye-3D ehambisanayo.
Imiphumela ekhiqiziwe ingabukwa kuqala esipheqululini, futhi isekela ukubukwa ngama-engeli amaningi, ukulungiswa kwezingxenye ezithile nokulawulwa kwemodeli. Amafomethi okukhipha ahlanganisa i-GLB, OBJ, STL, GLTF, USDZ ne-PLY, angasetshenziswa ezinqubweni eziqhubekayo ku-Blender, Unity, Unreal nakwenye isoftware, noma abe umthombo wemodeli ngaphambi kokuphrinta nge-3D.
03Izimo Zokusetshenziswa
Abathuthukisi bemidlalo abazimele nabaklami bamaleveli bangayisebenzisa ukwenza ngokushesha ama-prototype ezinto zasendaweni. Abaculi bemiqondo bangaguqula imidwebo noma izithombe eziyinkomba zibe izinto ezinobukhulu obuthathu ukuze basekele izingxoxo zemiklamo nokuhlola okubonakalayo.
Ukwethulwa kwemiklamo yezimboni, ukuhlolwa kokuqukethwe kwe-VR/AR, iziboniso zokufundisa kanye nokulungiselela amamodeli kwabathandi bokuphrinta nge-3D nakho kungaphakathi kwezindawo ezifanele zokusetshenziswa. Kumaphrojekthi adinga ukulawulwa okuqinile kwe-topology, ubukhulu obunembile noma ukuboshwa kopopayi okuyinkimbinkimbi, ilungele kakhulu njengethuluzi lokukhiqiza impahla yesigaba sokuqala.
04Amaphuzu Okunakwa Lapho Usebenzisa
Ikhwalithi yemodeli ekhiqiziwe ithinteka okuqukethwe kwesithombe esifakiwe kanye nolwazi olubonakalayo. Isithombe esisodwa asikwazi ukuveza ngokugcwele wonke ama-engeli ento, ngakho ngaphambi kokusetshenziswa okusemthethweni kufanele kuhlolwe izindawo ezifihlekile, isakhiwo se-mesh, ukunamathela kokuthungwa kanye nesilinganiso semodeli.
Ngemva kokukhipha imodeli, kusadingeka ukulungisa ifomethi, izinto zokwakha, ubukhulu nemininingwane yejometri ngokwezidingo zesoftware okuqondiswe kuyo noma zedivayisi yokuphrinta. Nakuba umkhiqizo unikeza inqubo yokusebenza esipheqululini, imiphumela ekhiqiziwe ayikwazi ukuthatha indawo yazo zonke izigaba zokumodela kochwepheshe, ukuhlelwa kwe-topology nokuqinisekiswa kobunjiniyela.
© Umshwana wokuzihlangula: izizinda nokuqukethwe okuxhunyiwe kungashintsha ngokuhamba kwesikhathi. I-AIEZZ ayilawuli amawebhusayithi ezinkampani zangaphandle. Buyekeza okuqukethwe nezingozi zangaphandle ngokuzimela.



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