Skip to main content
AI tutorials

Square 1:1, 10 seconds. No cuts. Japanese anime. Keep the starting character: short black shaved-side hair, red uniform, white socks, red shoes. One person, ball, goal, and ground shadow only. No duplicates or trails. Right hand only; no left hand, two-hand hold, layup, or backboard. One-handed dunk

Square · 1:1 · 10 seconds. No cuts. Japanese manga/anime style. Keep the character from the starting image: short black hair, shaved sides, red uniform.

Square 1:1, 10-second no-cut Japanese anime basketball scene with one character performing a right-hand dunk.

Prompt

Square · 1:1 · 10 seconds. No cuts. Japanese manga/anime style.
Keep the character from the starting image: short black hair, shaved sides, red uniform, white trim, red shorts, white socks, and red shoes. Do not turn the character into someone else.
Pure white infinite space. Only one person, one ball, one goal, and one ground shadow. Do not duplicate anything. Do not create motion trails.
Use only the right hand for the ball from start to finish. Do not switch to the left hand. The left hand must not touch the ball. Do not hold the ball with both hands.
Do not make it a layup. Do not score off the backboard. Perform a one-handed dunk with the right hand from above the rim.

Use a relatively wide shot. Keep the character and goal at the same scale until the end. Do not enlarge only the player.

0 to 2 seconds: Accelerate with a right-hand dribble. Do not show the goal yet.
2 to 7 seconds: Still using the right hand, take off from the free-throw line with one foot. Do not switch hands. Hold the ball in the right hand in the air. Keep the shot pulled back, showing the person and goal at the same scale.
7 to 8.5 seconds: One-handed right-hand dunk. Keep the left hand away from the ball. Push the ball down through the rim from above. Release the hand as soon as the net stretches. Do not move closer.
8.5 to 10 seconds: Keep the camera pulled back. The goal is the focus. Fit the entire goal into the upper half of the frame. The person stands small beneath the goal, within the lower third of the frame. Leave space above the head up to the rim. Feet on the ground. Keep only one ball and let it bounce once. No motion trails. Do not move closer. Do not fill the frame with the person.

Sound effects only. No background music or crowd noise.