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Izifundo ze-AI

Sebenzisa i-歸藏 Game Skill ukuze i-AI idale umdlalo wesenzo we-3D wesiphequluli ongadlaleka

Le ndatshana ichaza ukusetshenziswa kwe-歸藏 Game Skill, indlela yokuyifaka kanye nokuhamba komsebenzi okuphelele, futhi ikhombisa ukuthi ungasebenzisa kanjani abasizi bokuhlela be-AI abafana no-Claude Code no-Codex ukuze benze umdlalo wesenzo we-3D wesiphequluli onokulwa, opopayi, umsindo nezindlela eziningi zokuwushicilela.

Sebenzisa i-歸藏 Game Skill ukuze i-AI idale umdlalo wesenzo we-3D wesiphequluli ongadlaleka

Uma uke wacela i-AI ukuthi “yenze umdlalo we-3D”, cishe uyothola indawo enamabhulokhi akwazi ukuhamba: ukunyakaza komlingiswa kuqinile, impi ayinampendulo, izimpahla kufanele uzilungiselele wena, futhi ekugcineni kusadingeka wakhe indawo yokusebenza mathupha ukuze iqale. Inhloso ye-歸藏 Game Skill ukunikeza umsizi wokuhlela we-AI inqubo yokukhiqiza eqinisekiswe kumaphrojekthi angempela, ukuze aqhubeke ngezigaba kusukela ekucaciseni izidingo, ekulungiseleleni izimpahla, ekwakheni ukunyakaza nempi, kuya ekuhloleni nasekupakisheni.

Lesi sihloko sisebenzisa iphrojekthi yokubonisa ethi 《雾锁山门》 ekwindlwana njengengemuva, sichaze ukuthi ungayifaka futhi uyisebenzise kanjani le Skill, kanye nokuthi ungazethula kanjani izidingo zomdlalo ku-AI ngendlela elula ukuyisebenzisa.

Umboniso womdlalo we-3D esipheqululini

Yini i-歸藏 Game Skill

Lena yi-Skill esetshenziswa abasizi bokuhlela be-AI abafana ne-Claude Code ne-Codex. Ngemva kokuyifaka, ungachaza ngokuqondile umdlalo ofuna ukuwenza, ngokwesibonelo “yenza umdlalo wesenzo we-3D osesipheqululini, one-engeli yokubuka ephezulu, onendikimba yobuciko bokulwa baseShayina”. I-AI izoqala ngokubuza ngomsebenzi oyisibonelo, i-engeli yokubuka, umoya, ububanzi bomdlalo, amathuluzi ezimpahla kanye nesabelomali esitholakalayo, bese iwusebenzisa kancane kancane ngokulandela inqubo.

Akuyona injini yomdlalo ekhiqiza umkhiqizo ophelele ngokuzenzakalela, futhi akulona ithuluzi elingaqeda wonke umsebenzi ngomyalo owodwa. Ifana kakhulu nomhlahlandlela wokukhiqiza iphrojekthi oqondiswe ku-AI, ohlanganisa uhlelo lwezigaba, izindawo zokuhlola, iziphakamiso zokwenza impi izwakale kahle, izindlela zokukhiqiza izimpahla, izinkinga ezivamile nemibhalo yokupakisha.

Yini engenziwa iphrojekthi yokubonisa

《雾锁山门》 ekwindlwana ngumdlalo wesenzo we-3D one-engeli yokubuka ephezulu, onendikimba yezinganekwane zamaqhawe aseShayina. Uhlanganisa indawo eyodwa, impi eyodwa nezilo ezincane kanye nempi eyodwa nomphathi, futhi unendaba nezwi eliqoshiwe. Ungawudlala ngokuqondile ekhasini lokubonisa eliku-inthanethi, ngaphandle kokufaka noma yini.

  • Izithombe: Kukhona utshani obunyakaziswa umoya, inkungu enezingqimba, iqhwa, izintaba ezikude nokukhanya okubonakala ematsheni asemanzini, konke kusekelwe ku-three.js naku-WebGL ehambisana nezinhlelo eziningi.
  • Abalingiswa nendawo: Kusetshenziswa abalingiswa abangu-5 be-3D abanamathambo, izikhali ezi-2, izinhlobo ezingu-12 zezinto zendawo nezinhlobo ezingu-5 zezinto eziwayo.
  • Impi: Kukhona ukuhlasela okuhlanganisiwe kwezigaba ezintathu, ukugwema, ukuvimba, ukubuyisela ukuhlasela, ukubulala, ukuphuza umuthi, ukusebenzisa inkemba endizayo kanye nekhono elikhulu elithi “万剑归宗”. Umphathi unempi yezigaba ezimbili.
  • Umsindo: Kukhona izwi eliqoshiwe, umculo wangemuva, umsindo wendawo nemisindo yempi, okuhlanganisa izingcezu zezwi ezi-8.
  • Ukushicilela: Ikhodi yomthombo ingakhiwa ibe isayithi elimile eliku-inthanethi, i-HTML eyifayela elilodwa engaba ngu-33MB, noma iphakheji engaxhunyiwe ku-inthanethi yezindawo ezinemikhawulo.

Faka i-Skill

Ukusebenzisa i-Git ukuyiklonha

Uma usebenzisa i-Claude Code, ungaklonha iwundlwana uyibeke enkombeni ye-skills efanele:

git clone https://github.com/op7418/guizang-game-skill ~/.claude/skills/guizang-game-skill

Uma usebenzisa i-Codex noma elinye ithuluzi lokuhlela le-AI, faka iwundlwana enkombeni ye-skills ebekwe yilelo thuluzi. Ngemva kokufaka, vula kabusha noma uvuselele indawo yokuhlela ye-AI ukuze ikwazi ukufunda okuqukethwe yi-Skill.

Lungisa indawo yokusebenza namathuluzi ezimpahla

Le phrojekthi idinga ukuthi kufakwe Node.js 18+ endaweni yangakini, ikakhulukazi ukuze kusetshenziswe iseva yasendaweni futhi kusetshenziswe inqubo yokupakisha. Amathuluzi ezimpahla awaphoqelekile ngokuphelele, kodwa athinta kakhulu umphumela wokugcina.

  • Tripo: Isetshenziselwa ukuguqula izithombe zibe amamodeli e-3D nokufaka amathambo.
  • 即梦 noma elinye ithuluzi lokukhiqiza izithombe: Lisetshenziselwa izithombe zokuchaza abalingiswa, izithonjana, imibhalo yokuhlobisa nezinye izimpahla, futhi lingasetshenziswa ukulungisa izwi eliqoshiwe.
  • Suno: Isetshenziselwa ukukhiqiza umculo wangemuva; i-Skill ingasiza ukuhlela imiyalo yomculo.

Uma ungenazo lezi zinsizakalo, ungasebenzisa amamodeli amahhala, amajometri akhiqizwa uhlelo nezinye izimpahla zamahhala, kodwa ikhwalithi yezithombe ingehla. Kumaphrojekthi angempela, ukuqalisa ngokukhiqiza isithombe sokuchaza umlingiswa bese usiguqulela kumodeli ye-3D kuvame ukunikeza umphumela ozinzile kunokukhiqiza imodeli ngombhalo kuphela.

Ukusetshenziswa kokuqala: thumela izidingo ku-AI

Ngemva kokufaka i-Skill, akunconywa ukuthi ufake kuphela ukuthi “yenza umdlalo we-3D”. Chaza kuqala indikimba, i-engeli yokubuka, inkundla, ububanzi bomdlalo namathuluzi onawo. Nanku umyalo oyisibonelo ofanele ukuqala iphrojekthi:

Yenza umdlalo wesenzo we-3D osesipheqululini, one-engeli yokubuka ephezulu, onendikimba yobuciko bokulwa baseShayina: indawo eyodwa, igagasi elilodwa lezilo ezincane nomphathi oyedwa.
Nginawo u-Tripo no 即梦 engingawasebenzisa.

I-AI ivamise ukuqhubeka nokubuza imininingwane ngokusekelwe kulezi zidingo. Ungangeza ividiyo eyisibonelo, isitayela sobuciko ofuna ukusisebenzisa, idivayisi okuhloswe ngayo, ukuthi kudingeka yini ukuthinta kweselula, ubude bomdlalo obulindelekile, nokuthi kudingeka yini ukuthumela i-HTML eyifayela elilodwa.

Umgomo obalulekile ukuthi uqale uvumele i-AI yenze ucwaningo nokuhlela, bese iqala ukubhala ikhodi. Uma ividiyo eyisibonelo, inkundla okuhloswe ngayo nezimo zezimpahla kucace, umsebenzi wokulungisa kamuva uba mncane.

Inqubo ephelele yokukhiqiza

歸藏 Game Skill ihlukanisa inqubo yokukhiqiza ibe yizigaba ezinhlanu ezilandelayo:

  1. Ucwaningo nokuhlela: Hlaziya imisebenzi eyisibonelo, unqume i-engeli yokubuka, indlela yokudlala, ububanzi bendawo nohlelo lwezigaba, bese urekhoda indlela yokuyisebenzisa.
  2. Izilungiselelo nezimpahla: Yakha umhlaba nezithombe zokuchaza abalingiswa, uguqule izithombe zibe amamodeli e-3D futhi uqede ukufaka amathambo.
  3. Ukunyakaza: Sebenzisa ukunyakaza okusethwe kusengaphambili okunikezwa yinkundla yezimpahla; izingxenye ezinganele zibalwe ngohlelo ngokusebenzisa izindawo zezandla nezinyawo endaweni yokuma.
  4. Ukuzwakala nokubonakala kwemiphumela: Sebenzisa uhlu lokuhlola ukuze uqinisekise ngamunye ngamunye ukubambezeleka ngaphambi kokuhlasela, ukubambezeleka ngemva kokuhlasela, ukumiswa kafushane lapho kushaywa, ukuphoswa emuva, ukuvimba, ukubuyisela ukuhlasela nokuphazanyiswa ukugwema, bese usebenzisa amagridi nama-shader ukwenza imiphumela.
  5. Umsindo nokupakisha: Faka imisindo, izwi eliqoshiwe nomculo wangemuva, cindezela izinsiza, bese wakha inguqulo eku-inthanethi, inguqulo yefayela elilodwa noma inguqulo yendawo enomkhawulo.
Isibonelo senqubo yokukhiqiza umdlalo

Vumela i-AI iqinisekise umphumela ngokwayo

Enye yezinto ezigxilwe kuzo yile Skill ukuthi i-AI ingagcini ngokubheka ukuthi ikhonsoli inawo yini amaphutha, kodwa ibuke nesithombe sangempela. Le nqubo iphakamisa ukulungisa amathuluzi okuzihlola kusenesikhathi, ukuze i-AI ikwazi ukuqhubekisela phambili isithombe ifreyimu ngayinye, ingene ngokuqondile ezingeni elithile ngepharamitha ye-URL, futhi isebenzise iphaneli yokuxilonga ye-F3 ukubuka isimo sokusebenza.

I-AI ingazithathela izithombe-skrini, bese iqhathanisa nezidingo ukuze ihlole indawo yomlingiswa, i-engeli yekhamera, imiphumela, i-UI nesimo sempi. Kusadingeka ukuthi udlale futhi unikeze impendulo, kodwa ngeke kudingeke ukuthi njalo uzifunele wena izinkinga ezisobala zesithombe.

Lapho unikeza impendulo, awudingi ukusebenzisa amagama obuchwepheshe. Ngokwesibonelo ungathi “ukunyakaza kuqinile kakhulu”, “umuzwa wokushaya mubi kakhulu”, “ikhamera ivinjwe uphahla” noma “umlingiswa ubukeka enciphe ngesigamu”. I-Skill izosiza i-AI iguqule lezi zincazelo zibe imisebenzi yokuphenya nokulungisa engenziwa.

Yakha umuzwa oyisisekelo wempi

Emidlalweni yesenzo, ukuthi umsebenzi uyasebenza akusho ukuthi umuzwa wokudlala usulungile. I-Skill igcizelela la maphuzu alandelayo enqubweni yempi:

  • Hlela ukubambezeleka ngaphambi kokuhlasela nangemva kokuhlasela ukuze ukunyakaza kube nesigqi.
  • Faka ukumiswa kafushane lapho kushaywa ukuze ugqamise impendulo yokuhlasela.
  • Setha amazinga ahlukene omphumela wokuphoswa emuva kuye ngohlobo lokuhlasela.
  • Hlukanisa ukuvimba okuvamile nokubuyisela ukuhlasela, futhi uvumele ukugwema kuphazamise ukunyakaza kwamanje.
  • Vumela izitha zihlasele ngokushintshana ukuze zingazungezi umdlali zonke ngesikhathi esisodwa.
  • Yakhela umphathi ushintsho lwesigaba sesibili, indawo yokuvuka nezingxoxo phakathi kwempi.

Lapho usebenzisa, lezi zinto kufanele zihlolwe ngayinye ngayinye njengohlu lokuhlola, kunokugxila kuphela ekutheni umlingiswa uyakwazi yini ukuhamba noma ukuhlasela. Amakhono anjengokuhlasela okuhlanganisiwe, amasu enkemba nekhono elikhulu nawo adinga ukuhlolwa ndawonye nokunyakaza, ukunqunywa kokushaya, imiphumela nomsindo.

Umphumela wempi yomdlalo wesenzo

Phatha izinkinga ezivamile

Emidlalweni ye-3D esesipheqululini, kunezinkinga eziningi ezingabonakali ngokuqondile njengamaphutha ekhodi. Yingakho iwundlwana inikeza uhlu olukhethekile lwezinkinga ezivamile. Uma uhlangabezana nalezi zimo, qala ubheke references/pitfalls.md:

  • Izinkinobho zokuqondisa noma isimo sokufaka kubambeka.
  • Ukunyakaza okusethwe kusengaphambili kubangela ukuthi umlingiswa aphonswe asuke endaweni yakhe.
  • Umphumela wokukhanya udlulele, wenze isithombe sikhanye ngokweqile.
  • Ikhamera ivinjwa uphahla lwezakhiwo.
  • Ngemva kokupakisha, usayizi womlingiswa awufani nowendawo yokuthuthukisa.

Lezi zinkinga ngokuvamile zidinga ukuhlolwa ngakunye kokuphathwa kokufaka, amathambo ayisisekelo okunyakaza, ukushayisana kwekhamera, amapharamitha okucubungula ngemva kwesithombe nokukalwa kwezinsiza. Ungahluleli ukuthi umsebenzi usuqediwe ngenxa yokuthi “akukho phutha elivelile”.

Khetha indlela yokushicilela

Isayithi elimile eliku-inthanethi

Inguqulo eku-inthanethi ingaqala inikeze indawo isithombe, bese iqhubeka nokulayisha izinsiza ngesikhathi isebenza. Ifanele ukushicilelwa ezinsizeni zokusingatha amasayithi amile, futhi ingangeza induku yokulawula yokuthinta kweselula, izilungiselelo zekhwalithi yesithombe, ukushintsha izinto ezisezingeni eliphezulu nokulungisa izinkinobho.

I-HTML eyifayela elilodwa

Inguqulo yefayela elilodwa ipakisha amamodeli, izithombe ezimbozayo, umculo nezwi eliqoshiwe ndawonye ku-HTML. Izimpahla zangempela zephrojekthi yokubonisa zicishe zibe ngu-100MB, kanti ngemva kokupakishwa ziba cishe ngu-33MB. Le ndlela yenza ukwabelana nokusebenza ngaphandle kwe-inthanethi kube lula, kodwa idinga ukunakwa okukhethekile ekucindezeleni izinsiza nakusayizi wefayela lokugcina.

Iphekheji engaxhunyiwe ku-inthanethi yendawo enomkhawulo

Uma inkundla okuhloswe ngayo ingakwazi ukuxhuma ku-inthanethi, ingakwazi ukusebenzisa i-WASM, futhi umkhawulo wephakheji ungu-10MiB, kudingeka kwakhiwe inguqulo ehambisanayo ngokwehlukana. Iphrojekthi yokubonisa yakhelwe imikhawulo yamathuluzi amancane ohlobo lwe-Xiaohongshu, yakhiqiza iphakheji engaxhunyiwe ku-inthanethi engaba ngu-8MiB.

Izinhlobo ezahlukene zokushicilela azisho ukukopisha kalula ukucushwa okufanayo. Inkundla okuhloswe ngayo kufanele inqunywe ekuqaleni kwephrojekthi, ukuze kwenziwe izinqumo kusenesikhathi mayelana nefomethi yezinsiza, indlela yokulayisha nobubanzi bemisebenzi.

Izinhlobo zokushicilela umdlalo wewebhu

Bheka izinsiza eziyizithenjwa ezikwindlwana

Ngemva kokufaka, ungacela i-AI ifunde ngokuqondile la mafayela alandelayo futhi iwasebenzise njengesithenjwa esigabeni esihambisanayo:

Yini okufanele uyinake lapho uyisebenzisa?

Le Skill ayikwazi ukuthatha indawo yokudlalwa komuntu futhi ayiqinisekisi umkhiqizo osezingeni eliphezulu ngokukhiqizwa kanye kuphela. Inqubo yokwenziwa kwe《雾锁山门》idlule emizuliswaneni eminingi yokuhlolwa kokudlala; umzuliswano ngamunye uveze izinkinga eziningana, i-AI yabe isiqhubeka nokwenza izinguquko. Ngakho-ke, kudingeka uqhubeke ubheka umdlalo futhi unikeze impendulo.

Izindlela ezisebenza kangcono zokubambisana zihlanganisa: ukunikeza amavidiyo ayisibonelo; ukucela i-AI ukuthi iqale ngocwaningo ngaphambi kokusebenza; ukuyenza iqale ngokuxhuma amathuluzi ezinsiza asevele ekhona; ukusebenzisa umdlalo nokuthatha izithombe-skrini ukuze kuqinisekiswe ngemva kokuqedwa kwesigaba ngasinye; nokwenza ukuhlolwa kosayizi kusenesikhathi ngemva kokunquma inkundla.

Okwamanje, i-Skill isivele isetshenziswe kanye kuphrojekthi ephelele, futhi kwenziwe ukuhlolwa kokuqhathanisa ezingeni lohlelo. Ifaneleka kakhulu ukukusiza unciphise amaphutha okuqondisa nokuzama okuphindaphindiwe, kunokuthembisa ukuthi noma yiluphi uhlobo luzothola ngokuzenzakalelayo izinga lokuqedwa elifanayo.

Isiphetho

歸藏 Game Skill ihlukanisa ukwenziwa komdlalo wesenzo we-3D wesiphequluli ube yizinyathelo ezingenziwa: kuqala kucaciswe izidingo, kulungiswe izinsiza nokugqwayiza, bese kulungiswa umuzwa wokulwa, imiphumela ekhethekile nomsindo, ekugcineni kuphothulwe ukupakisha ngokwemikhawulo yenkundla. Ngemva kokuyifaka, ungaqala ngesidingo esithile somdlalo, uvumele i-AI ukuthi iqhubeke nokuphindaphinda phakathi kokuhlela, ukusebenzisa nokuqinisekisa.

Uma ufuna ukwazi imininingwane ephelele, ungabheka inqolobane ye-GitHub, bese uzama ukudlala 《雾锁山门》. I-Skill ngokwayo isebenzisa i-AGPL-3.0; ubuciko, amamodeli, ukuqoshwa kwamazwi, umculo wombhalo nokuqukethwe kombhalo kumdlalo wedemo kungokombhali, ngakho lapho ukusebenzisa kufanele ulandele ilayisensi ehambisanayo ngayinye.