Yeqa uye kokuyinhloko
Izifundo ze-AI

Yakha Futhi Uhlole Umhlaba Owengezwe I-AI nge-Infinite Pokémon

Funda ukusetha i-Infinite Pokémon nge-Node.js noma umsizi we-AI, uqale umhlaba womdlali oyedwa noma wabadlali abaningi, usebenzise ukubuka kuqala kwesifundo esingenayo i-AI, ulungise ukukhiqizwa kwemephu, futhi uvikele ukulondolozwa okuqhubekayo. Lesi sifundo sichaza nokwakheka okulawulwa yiseva, ukuhlanganiswa kwe-Codex, izilawuli, amakhophi ayisipele, inketho ye-Docker, kanye nezinyathelo zokuphepha zokusingatha ukude.

Yakha Futhi Uhlole Umhlaba Owengezwe I-AI nge-Infinite Pokémon

Yini i-Infinite Pokémon?

I-Infinite Pokémon iyisibonelo esisebenzayo se-TypeScript se-RPG eqhubekayo yokubamba izidalwa enobuciko be-pixel, efana ne-Pokémon. Ucwaningo lwayo oluyinhloko ngumhlaba ongaqhubeka nokubhalwa njengoba udlala. I-AI harness yasendaweni isebenzisa umlando orekhodiwe wohambo lwakho ukuze iphakamise izindawo ezizayo, abalingiswa, izingxoxo, ukukhetha kwama-biome, kanye nemicu yendaba.

Umdlalo we-Infinite Pokémon nokukhiqizwa komhlaba okusizwa yi-Codex

Le phrojekthi ayivumeli i-AI ukuthi ilawule isimo somdlalo esigunyaziwe. Ukuhamba, ukushayisana, izimpi, i-inventory, inqubekelaphambili, neminye imithetho yomdlalo kuphoqelelwa yiseva. Iziphakamiso ze-AI kufanele zidlule kuma-schema, ekuqinisekisweni kwemephu, nasekuhlolweni kokuncika ngaphambi kokuba zingene emhlabeni. Izindawo ezivakashelwe zihlala zizinzile, kanti izindawo ezintsha zingakhiqizwa futhi zigcinwe ku-cache ngaphambi komdlali.

Okubalulekile: I-Infinite Pokémon yiphrojekthi yokuhlola eyenziwe abalandeli, ehloselwe kuphela ukusetshenziswa kwezemfundo nokungekona okokuhweba. Akuyona imikhiqizo esemthethweni ye-Pokémon futhi ayihlangene ne-Nintendo, Creatures, GAME FREAK, noma The Pokémon Company.

Indlela Umhlaba Oqhubekayo Osebenza Ngayo

  1. Iseva ihlala ingumgcinimandla. Iziphakamiso ze-AI azikwazi ukuhambisa umqeqeshi, ukunikeza ukunqoba, ukweqa ukushayisana, noma ukushintsha ngokuqondile inqubekelaphambili.
  2. Umhlaba urekhoda izehlakalo zangempela. Uhambo ngalunye lugcina amamephu, izinqumo, izinkumbulo zama-NPC, abadlali, imisebenzi yokukhiqiza, nomlando wezenzakalo kusizindalwazi sendawo se-SQLite.
  3. ICodex iphakamisa okuqukethwe okuzayo. Inqubo ye-Codex yasendaweni yomphathi ifunda isithombe esingaguquki futhi ikhiqize iziphakamiso ezinomkhawulo ezihambisana nenjini yamanje.
  4. Ukuqinisekiswa kuvikela ukusebenza. Ama-schema nokuhlolwa kwamamephu kunquma ukuthi okuqukethwe okuphakanyisiwe kungamukelwa yini.
  5. Ama-checkpoint asekela ukuhlukana kwezindaba. Ukuqhubeka nge-checkpoint endala kudala igatsha elihlukile elinesizindalwazi, izinkumbulo, nomongo wokukhiqiza walo.

Okwamanje uhlelo lusebenzisa izifanekiso zamamephu eziqinisekisiwe nezifakwe imbewu, esikhundleni somdlalo osebenzisekayo obhalwe yi-AI ngokungahleliwe. I-harness inganikeza amagama, izincazelo, amaphrofayela ama-NPC, ukubingelela, ukukhetha kwama-biome, imicu yendaba, nezici zomhlaba ezinomkhawulo. Imifanekiso emisha yezidalwa, izinto, nezimoto inganikezwa kusetshenziswa izindlela zobuciko be-pixel eziqinisekisiwe, kodwa ukungenisa izithombe ezikhiqizwe ngaphandle akukakaqaliswa.

Izici Eziyinhloko

  • Amamephu, izehlakalo, izinqumo zendaba, nezinkumbulo zama-NPC eziqhubekayo eziboshelwe ohambweni.
  • Ukuhamba, ukushayisana, izimpi, i-inventory, nenqubekelaphambili okulawulwa yiseva.
  • Ukuhlola komdlali oyedwa kusetshenziswa uxhumano lwe-Codex lwasendaweni lomphathi.
  • Ukubuka kuqala kwesifundo esinezindawo ezinhlanu esingapheli, esingenzi izingcingo zemodeli futhi esingasebenzisi amathokheni.
  • Abadlali abaningi bokusingatha nokujoyina, obusekela ukuxhumana okufika kwayisishiyagalombili ngesikhathi esisodwa kanye nabaqeqeshi abagciniwe abangu-64.
  • Ukujula kokulungiselela imephu okulungisekayo kusuka ku-0 kuya ku-3.
  • Amaqoqo okukhiqiza angalungiselelwa ukusuka kumabhulokhi awodwa kuya kwayisishiyagalombili ngesikhathi esisodwa.
  • Izilawuli zesimo somugqa, zokuzama futhi, nezokukhansela izindawo ezingakaqedwa.
  • Ama-checkpoint angaguquki namagatsha omugqa wesikhathi ahlukanisiwe.
  • Izitolo, ukuphulukisa, ukuhlangana nezidalwa zasendle, abaqeqeshi bemizila, amabhayisikili, izindawo zokukhulisa, namaqanda ayingxube.
  • Iziphequluli, i-Electron desktop esebenza kusuka emthonjeni, kanye nezindlela ozikhethela zona ze-Linux Docker.

Okudingekayo

Ngokusetshenziswa okujwayelekile kwasendaweni, faka i-Node.js 22.13 noma entsha. Izinhlobo ze-Node.js ezisuka ku-22.13 kuya ku-22.15 ziyasekelwa, nakuba izipele zesizindalwazi zisebenzisa i-SQLite VACUUM INTO evimba kafushane lapho i-API entsha yokwenza izipele ku-inthanethi ingatholakali.

I-Docker iyazikhethela. Awudingi ukufaka i-Codex CLI emhlabeni wonke ngokuhlukile ngoba okuncikile kwesikhathi sokusebenza kuhlanganisa i-Codex CLI 0.153.4. I-bridge ikhetha i-CLI yasendaweni yephrojekthi ukuze ivimbele i-executable yomhlaba wonke endala ekushintsheni ukuhambisana.

Inketho 1: Setha Ngomsizi we-AI

Indlela emfushane yokusetha ukufaka i-entry skill yendawo yokugcina usebenzisa i-Skills CLI:

npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon

Bese ubuza i-Codex noma umsizi we-AI ohambisanayo:

Sebenzisa i-$infinite-pokemon ukuze ungisethele futhi ungivulele umdlalo.

I-entry skill iqondisa i-agent ekukopisheni amafayela angekho, ekuhloleni okudingekayo, ekufakeni okuncikile, ekwakheni iphrojekthi, nasekuvuleni yona. Ukufaka i-skill kuphela akuyivuli isofthiwe. Kudingeka umthombo wendawo yokugcina; npx skills add infinite-pokemon akuyona i-alias yomhlaba wonke esekelwayo.

Ungahlola i-entry skill ku-GitHub ngaphambi kokuyisebenzisa.

Inketho 2: Faka Futhi Usebenzise Ngokuzenzela

Clone noma landa indawo yokugcina, vula itheminali kufolda yayo eyinhloko, bese usebenzisa:

npm install
npm run build
npm start

Vula ikhonsoli yangasese yomphathi ku-http://127.0.0.1:8788. Ukusekelwa kwe-SQLite okwakhelwe ngaphakathi ku-Node kungaphrinta isexwayiso sokuhlola; leso sexwayiso silindelwe yiphrojekthi.

Xhuma i-Codex bese ungena emhlabeni

  1. Khetha Umdlali oyedwa.
  2. Khetha Xhuma ku-Codex uma uxhumano lwasendaweni lungakaqinisekiswa.
  3. Buyekeza futhi ugunyaze isaziso esibonisiwe sokusetshenziswa kwamathokheni.
  4. Qedela ukungena komhlinzeki uma utshelwa.
  5. Linda ukuqinisekiswa okufushane kwe-nonce. Ngemva kokuphumelela, umdlalo ungena ngokuzenzakalelayo kumephu yokuqala.

Ukuqinisekisa akulayishi ikhono futhi akufundi amafayela; kucela kuphela ukuqinisekiswa kwe-nonce kanye nempendulo ethi ok. Uma sekuxhunyiwe, amamephu aseduze alungiswa ngemuva ngokuvumelana nokujula kokukhiqiza okumisiwe. Ukuqinisekisa, imizamo ehlulekile, nokukhiqizwa kwangemuva kungasebenzisa isabelo somhlinzeki, futhi imikhawulo evamile yomhlinzeki kanye nokukhokhiswa kusasebenza.

Uxhumano oluvumelekile luyasetshenziswa futhi. Ngemva kokuqalisa kabusha umdlalo ogunyaziwe, igeyimu ihlola ukungena kwendawo ngokunye kucelwa ukuqinisekiswa okuncane. Uma lokho kuhlola kwehluleka, isixhumi esibonakalayo sibuyela esenzweni sokuxhuma.

Dlala Ngaphandle kwe-Codex Usebenzisa Ukubuka Kwangaphambili Kokufundisa

Ukuze uzame indlela yokudlala ngaphandle kokufinyelela kumhlinzeki noma ukusetshenziswa kwamathokheni, khetha Umdlali oyedwa, bese ukhetha Dlala ukubuka kwangaphambili kokufundisa esikrinini sokuxhuma i-Codex.

Ukubuka kwangaphambili kuqukethe izindawo ezinhlanu zangaphandle ezilungiselelwe namagumbi azo angaphakathi:

  • Willowbrook: isikwele sedolobha, izingadi, ilabhorethri kaSolwazi Fern, kanye nekhaya elihlukile.
  • Whisperwood Trail: izihlahla eziminyene, izindlela ezisontekayo, izindawo ezivulekile, kanye nekhabini lomqaphi.
  • Cloverbank River: amadlelo ezimbali, umfula, ibhuloho lezingodo, kanye nendlu yokuphumula.
  • Sunbreak Coast: amanzi avulekile, izindlela zasogwini, izindlela zamapulangwe, kanye nesiteshi sasogwini.
  • Waystone Terraces: imizila emise okwe-zigzag, amathala amatshe, izinsika eziwile, kanye nendawo yokukhosela egcina imibhalo.

Ukubuka kwangaphambili akwenzi izingcingo zemodeli futhi akukhiqizi amamephu amasha noma izinhlelo zama-NPC. Emngceleni wakho, ungaxhuma i-Codex bese uqhubeka ngesilondolozi esifanayo ungene ekuhloleni okuphelele. Umqeqeshi wakho, amamephu avuliwe, kanye nenqubekelaphambili yokufundisa kuyagcinwa. Izilondolozi zokubuka kwangaphambili ziyimfihlo futhi zihlukile emhlabeni wokuqala kuze kube yilapho zidluliselwa; abadlali abaningi batholakala kuphela ngemva kokuxhuma nokuqinisekisa i-Codex.

Izilawuli Eziyisisekelo Nomdlalo

  • Hamba usebenzisa WASD noma izinkinobho zemicibisholo.
  • Yima ngqo eduze kwe-NPC, uphawu, into, noma ikhompuyutha yegumbi, ubheke kuyo, bese ucindezela E noma Space.
  • Ukuba seduze ngokudayagonali akubali njengokuxhumana.
  • Ngena emnyango wesakhiwo obonakalayo, noma ubhekane nawo usuka kuthayela eliseduze bese ucindezela E.
  • Cindezela Escape noma START ukuze uvule imenyu yeqembu, yesikhwama, yephrofayela yomqeqeshi, yephephabhuku, yemephu, neyokulondoloza.
  • Cindezela u-Escape futhi ukuze uvale imenyu.

Abantu, izimpawu, uthango, izindonga, nefenisha kuvimbela ukuhamba. Bhekana nento lapho uxhumana nayo esikhundleni sokuzama ukudlula kuyo. Utshani obude bungabangela ukuhlangana nezilwane zasendle, abaqeqeshi banikeza izinselele, futhi abaqondisi banikeza ukuzijwayeza kwabaqalayo. Abanakekeli bangaphakathi bangaphilisa iqembu lakho.

Izindawo zokukhosela zingase zibe nomthengisi nomnakekeli wenkulisa. Ungathenga izinto, uthenge i-Bicycle, noma uhlanganise abangane ababili bezinga-5 ukuze uthole iqanda elixubile. Amamenyu engeziwe afana ne-CODEX, NURSERY, RIDES, kanye ne-RECORDS ayatholakala ku-START.

Lungiselela Ukukhiqizwa Kwamamephu

Vula START → SESSION ukuze ulungise indlela yokukhiqiza. Ukujula kokukhiqizwa kwemephu kunquma ukuthi umsingathi ulungiselela kude kangakanani umhlaba ngaphambili:

  • Ukujula 0: khiqiza lapho ufika.
  • Ukujula 1: lungisa amamephu amane azungezile; lokhu kuyisimo esizenzakalelayo.
  • Ukujula 2: lungisa amamephu angu-12.
  • Ukujula 3: lungisa amamephu angu-24.

Umsebenzi ofakwe kulayini ubeka kuqala amamephu aseduze nabadlali, futhi amamephu agcinwe okwesikhashana ayasetshenziswa futhi. Izindawo ezingakalungi zibonisa isimo sazo sangempela solayini noma sokukhiqizwa esikhundleni sokuzenza ziphelele. Izilawuli zokuzama futhi nokukhansela ziyatholakala.

Usayizi weqoqo lokukhiqiza ngokuzenzakalelayo ungamabhulokhi amathathu asebenza ngesikhathi esisodwa futhi ungabekwa kusukela kokukodwa kuya kweziyisishiyagalombili. Khetha okukodwa uma ukhetha ukukhiqiza ngokulandelana noma ufuna ukunciphisa umsebenzi owenziwa ngesikhathi esisodwa. Ukujula okuphezulu nokusebenza kanyekanye kungalungisa indawo enkulu, kodwa kungandisa ukusetshenziswa komhlinzeki nomsebenzi wokukhiqiza.

Dala Izilondolozi, Izindawo Zokubuyela, Namagatsha

Vula START → SAVES ukuze uphathe imidlalo nezindawo zokubuyela ezingaguquki. Ukukhetha SAVE kudala indawo yokubuyela. Uma uqhubeka usuka endaweni yokubuyela endala, igeyimu idala igatsha elihlukile esikhundleni sokubhala kabusha umugqa wesikhathi wokuqala.

Igatsha ngalinye linomlando walo womhlaba, izinkumbulo zama-NPC, umongo wokukhiqiza, kanye nesizindalwazi sokuzilondoloza. Izehlakalo ezenzeka kamuva emdlalweni wokuqala azibi izinkumbulo egatsheni elisha. Lokhu kwenza kube nokwenzeka ukuhlola imiphumela ehlukile ngenkathi ugcina uhambo lwasekuqaleni.

Izilondolozi zesiphequluli zihlotshaniswa nethokheni yeseshini engabonakali egcinelwe isiphequluli nemvelaphi yamanje. Ukushintsha igama lomphathi, uhlelo, noma imbobo, noma ukusula isitoreji sesiphequluli, kungabangela isiphequluli sesivakashi silahlekelwe ukuhlotshaniswa kwaso nomqeqeshi. Igeyimu ayinikezi isixhumi esibonakalayo sokubuyisa ukhiye ngesandla.

Yiba Umsingathi Weseshini Yabadlali Abaningi

  1. Esikrinini sokuqala, khetha Abadlali abaningi → Umsingathi weseshini.
  2. Xhuma futhi uqinisekise iseshini ye-Codex yomsingathi uma kudingeka.
  3. Vula START → SESSION ukuze uthole ikheli lesivakashi.
  4. Yabelana kuphela ngekheli legeyimu lesivakashi nabadlali obathembayo.

Ungaqala wedwa bese kamuva ukhetha Vumela abadlali abaningi kumenyu yeSession. Izivakashi zikhetha Abadlali abaningi → Joyina iseshini bese zifaka ikheli elifana ne-http://HOST_LAN_ADDRESS:8787 noma i-URL ye-HTTPS yomsingathi. Isidlaliso siyinketho yombhalo womlingiswa, akusona i-akhawunti.

Umsingathi kuphela oxhuma i-Codex futhi anikeze isabelo sokukhiqiza. Izivakashi zabelana ngomdlalo nomlando wamanje womsingathi kodwa azixhumi ku-Codex ngokwazo. Ukukhetha Buyela kumdlali oyedwa kuvala ukuxhumana kwezivakashi kwamanje futhi kuvimbele ukujoyina komphakathi okusha, kuyilapho kugcinwa izilondolozi ezisohlangothini lweseva.

Qonda amachweba enethiwekhi amabili

  • 0.0.0.0:8787 iyisevisi yomdlalo yezivakashi. Ukungena komphakathi kuvuleka kuphela uma abadlali abaningi bevuliwe.
  • 127.0.0.1:8788 yikhonsoli yangasese yomphathi yokuxhuma ku-Codex, izilungiselelo zokukhiqiza, nezilawuli zokwenza izipele.

Ungalokothi uveze noma usebenzise i-reverse proxy ku-port 8788. Ungavezi inqubo ye-Codex, ifolda yemininingwane yokungena, noma ama-API omphathi ezivakashini. Uma usebenzisa i-proxy noma i-tunnel, dlulisela kuphela isevisi yezivakashi ku-port 8787.

Ekusingatheni nge-inthanethi, indawo yokugcina izinto iqukethe isibonelo sokumiswa kwe-Caddy esisebenzisa i-proxy ku-port 8787 kuphela futhi sisekela ama-WebSocket. I-proxy kufanele igcine i-Host header yoqobo ukuze kuhlolwe i-origin efanayo. Ukudlula okuzenzakalelayo kwe-NAT kanye ne-relay esingathwayo akufakiwe.

Qalisa Inguqulo Yokuthuthukisa noma Ye-Desktop

Ekuthuthukiseni, sebenzisa iseva ye-TypeScript ne-Vite middleware ndawonye:

npm run dev

Ukuvula iwindi lomphathi le-Electron, qala wakhe iphrojekthi bese usebenzisa:

npm run build
npm run desktop

Imodi ye-Electron iyigobolondo le-desktop elisebenzisa ikhodi yomthombo, hhayi isifaki esipakishiwe. Idinga i-Node.js ku-PATH, noma indlela ephelele enikezwe nge-NODE_BINARY. Cindezela u-F11 ukuze ushintshe imodi yesikrini esigcwele, noma uqale ngqo ngemodi yesikrini esigcwele:

npm run desktop:fullscreen

Ukusethwa Ongakukhetha kwe-Docker ku-Linux

Ukumiswa kwe-Compose okunikeziwe kuhloselwe i-Docker Engine ku-Linux futhi kusebenzisa inethiwekhi ye-host. Ngokwenhloso, akunawo ama-port mappings ukuze isilaleli sokuphatha se-loopback siqhubeke sifinyeleleka endaweni kuphela ngaphandle kokubekwa ku-bridge interface.

docker compose build
docker compose up -d
docker compose exec game node node_modules/@openai/codex/bin/codex.js login --device-auth

Qedela ukuqinisekiswa wena uqobo njengomnikazi weseva. Ivolumu ye-world-data igcina umhlaba ngaphansi kwe-/app/data, kanti i-codex-private igcina ukuqinisekiswa nokumiswa ngaphansi kwe-/home/node/.codex. Gcina womabili amavolumu futhi uvikele i-codex-private njengemininingwane yokungena ye-akhawunti.

Hlola amaphutha eseva nge:

docker compose logs game

docker compose stop igcina amavolumu. Ungasebenzisi down --volumes uma ufuna ukugcina umhlaba. I-README incoma imiyalo yomdabu esikhundleni salokhu kumiswa kwe-Compose ku-Windows naku-macOS.

Yenza Isipele Futhi Ubuyisele Umhlaba Wakho

I-npm start yomdabu igcina idatha ku-./data. I-Electron isebenzisa ifolda ye-world ngaphansi kwendawo yedatha yomsebenzisi yohlelo lokusebenza. Setha i-INFINITE_DATA_DIR ibe yindlela ephelele uma ufuna izindlela eziningi zokuqalisa zisebenzise umhlaba ofanayo.

Ukuze wenze ngokushesha isipele sedathabheyisi esebenzayo, vula START → SESSION → World settings → Back up world. Isipele sibhalwa ngaphansi kwe-backups/. Sifaka isimo sedathabheyisi kodwa asifaki wonke amafayela omongo, ilogi yokukhiqiza, noma imininingwane yokungena yangasese ye-Codex.

Ukuze wenze ingobo yomlando ephelele:

  1. Misa iseva ngendlela ehlanzekile.
  2. Kopisha yonke ifolda yedatha, ufake namafolda okubuka kuqala uma kudingeka.
  3. Buyisela ikhophi kwenye ifolda ehlukile.
  4. Setha i-INFINITE_DATA_DIR ibe yifolda ebuyiselwe.
  5. Qalisa kabusha futhi uxhume kabusha i-Codex uma kudingeka.

Ungalokothi ufake enye idathabheyisi esebenzayo noma uyihlukanise namafayela e-SQLite WAL asebenzayo. Gcina ingobo yomlando yoqobo kuze kube yilapho umhlaba obuyiselwe uqinisekisiwe.

Okuguquguqukayo Kokumisa Okusebenzisekayo

  • INFINITE_DATA_DIR: idathabheyisi yomhlaba, izifinyezo, amalogi, nezipele.
  • PORT: i-port yomdlalo wezivakashi; okuzenzakalelayo ngu-8787.
  • ADMIN_PORT: i-port yekhonsoli yomphathi ye-loopback; okuzenzakalelayo ngu-8788.
  • CODEX_EXECUTABLE: i-executable ongayikhetha noma ukushintsha i-codex.js; ama-shell wrapper ayaliwa.
  • CODEX_HOME: ifolda yokuqinisekisa nokumisa ye-Codex ephethwe umphathi, ongayikhetha.
  • NODE_BINARY: i-executable ye-Node.js esetshenziswa yi-Electron.
  • INFINITE_MAP_TIMEOUT_MS: umnqamulajuqu wokukhiqiza wemephu ngayinye; okuzenzakalelayo ngu-180000, kanti okuphezulu ngu-600000.

Amathiphu Athuthukile

Dlulisela Ukuphatha Kude Ngasese

Kumshini okude, qinisekisa i-Codex usebenzisa i-shell yangasese yomsebenzisi:

node node_modules/@openai/codex/bin/codex.js login --device-auth

Bese udlulisela i-port yokuphatha ye-loopback isuka kukhompyutha yakho:

ssh -N -L 127.0.0.1:8788:127.0.0.1:8788 operator@your-server

Vula http://127.0.0.1:8788 endaweni. Lokhu kuxhumana kwe-SSH kuwumhubhe wokuphatha womnikazi kuphela, hhayi i-proxy yomdlalo yomphakathi.

Sebenzisa Amasethi Okuhlola Ngaphambi Kokushintsha Injini

npm test
npm run build
npm run test:movement
npm run test:gameplay
npm run test:preview
npm run test:saves
npm run test:streaming
npm run test:variety
npm run test:e2e
npm run test:desktop

Izinsiza zokuhlola ezinqunyiwe zihlola imithetho yomdlalo ngaphandle kwezingcingo zomhlinzeki. Ukuhlolwa kwesiphequluli kokunyakaza nomdlalo kusebenzisa ukubuka kuqala okulungiselelwe futhi kuqinisekisa ukuthi azikho izingcingo ze-Codex ezenzekayo.

Setha Kabusha Kuphela Uma Kudingeka

Isenzo sesikrini sasekhaya esithi Settings → Full game reset sihlukile ekuphatheni okugciniwe. Ngemva kokuqinisekisa nge-RESET, sisula yonke imidlalo, izindawo zokubuyela, okuqukethwe okukhiqiziwe, inqubekelaphambili, nezilungiselelo zomdlalo. Siphinde sikhohlwe ukugunyazwa kwe-Codex komdlalo, nakuba i-Codex CLI isaqhubeka nokungena.

Imikhawulo Yamanje

IPokémon Engapheli iyisibonelo sokuqala, hhayi umkhiqizo osuphelile. Ukukhiqizwa kusanqunyelwe isitoreji esilinganiselwe, imikhawulo yomhlinzeki, isikhathi sokukhiqiza, kanye nesilulumagama samanje senjini. Indawo isebenzisa izifanekiso eziqinisekisiwe, futhi i-AI ayidali imishini esebenzisekayo engahleliwe. Ukuhwebelana, amasistimu aphelele ezikhungo zesevisi nama-Dojo, kanye nokungenisa izithombe ezikhiqizwe ngaphandle kuchazwa njengomsebenzi wesikhathi esizayo, hhayi izici ezikhona manje.

Imikhawulo yabadlali abaningi yokuxhumeka okuyisishiyagalombili ngesikhathi esisodwa kanye nabaqeqeshi abangu-64 abagciniwe iyimikhawulo yokusetshenziswa, hhayi ubufakazi bomthamo wezinga le-inthanethi. Ukusingatha ku-inthanethi kudinga futhi ukuthi oparetha alungiselele ama-firewall, i-DNS, i-HTTPS, ukudluliselwa kwamachweba, noma umhubhe oyimfihlo njengoba kufanele.

Isiphetho

IPokémon Engapheli ihlanganisa ingqikithi ethembekile ye-RPG elawulwa yiseva nokuqhubekeka komhlaba okusizwa yi-AI kodwa okunemingcele. Qala ngokubuka kuqala okungadingi amathokheni, xhuma i-Codex lapho usulungele ukuhlola okwandayo, futhi usebenzise izindawo zokuhlola ukuze uhlole ikusasa elihlukile. Ekusetshenzisweni kwabadlali abaningi noma okukude, gcina ikhonsoli yomsingathi nemininingwane yokungena kuyimfihlo, veza kuphela isevisi yezivakashi, futhi ugcine izipele ezigcwele zohlu lwedatha.

Vakashela inqolobane ye-Infinite Pokémon ku-GitHub ukuze uthole ikhodi yomthombo, imibhalo, amanothi okusetshenziswa, amakhono, ababongwayo, kanye nesitatimende sokuzikhulula emthwalweni.